I doubt Triumph stabilizes as more than a one- or two-of there, but expect to occasionally run into it. But that deck is already packed with role-players and often splits its removal slots meticulously. Being able to throw out Triumph during the opponent's draw step can essentially deny them a turn, much like Kolaghan's Command sometimes does.īG Rock is the most obvious home for Triumph, as it's the only one of the two aforementioned decks that actually puts up results. Liliana's Triumph was one of the first cards spoiled from War, and got the ball rolling with a bullet I'd heard players perk up at the idea of a Diabolic Edict reprint in Horizons, and here was a strictly better version: non-targeting and with some upside! While Triumph will be cast as plan-old Edict most of the time, its synergy with Liliana planeswalkers gives an additional buff to 8Rack and BGx. In this section, we'll look at the cards with wider applications that are still aggressively-costed enough for Modern. There are plenty of cards that go the other way, of course- Price of Betrayal, The Elderspell, and Dovin's Veto are all undercosted for their potential ceiling, but extremely narrow. If Horizons is indeed full of cards designed in this way, but deemed a little too strong for Standard, the set is bound to have some serious ramifications. This is the kind of card that has me most excited about Wizards's current design direction. Some of War's standout cards employ a tried-and-true way to enter Modern: with flexibility. While David's review sought to quell the excitement surrounding some perhaps-not-excellent War cards, this article goes over the expansion's cards I think are most likely to see Modern play, covering both its flexible format additions and promising new planeswalkers. And the set itself has some juicy cards, too. They fit in the same colors, which means even if a deck isn’t explicitly all in on the combo, it may run them all for the off-chance of getting the combo kill every now and then.At last, War of the Spark is fully spoiled! From a design perspective, I think War bodes well for Modern's future, and more specifically for the upcoming Modern Horizons. Ultimately, all these cards are pretty playable by themselves. It may splash a color to run board wipes or Wilderness Reclamation so that it could win via large Explosions as well. The deck would most likely run countermagic, early game removal to survive against aggro. If combo #1 can’t happen, then maybe combo #2 can. These combos fit in the same deck, which is really important because it means there’s a certain degree of redundancy. Chain Expansion copies for forever while Ral pings your opponent to death for infinite damage.Before Expansion #1 resolves, cast Expansion #2 targeting Expansion #1.Before that spell resolves, cast Expansion #1. This version of the combo requires Ral to be on the battlefield like the prior one, but you have to have 2 copies of Expansion in your hand and a cheap instant spell like Opt or Shock. Chain Expansions for forever, all while Ral, Storm Conduit pings your opponent to death for infinite damage.Use the copy of Expansion to target the copy of Expansion.Use the copy of Expansion to target the real Expansion. Expansion gets copied because we let the copy of Doublecast resolve. Let the copy resolve keep the original Doublecast on the stack.
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